Something that wasn't entirely obvious to me since developing for Symbian is that you can actually keep the WINSCW emulator open when building. This saves a lot of time opposed to having to restart it after each execution.
So remember: just close your application and you can build and relaunch it in a fraction of the time!
On an unrelated note, you can distinguish between the emulator and the phone release by using the __WINSCW__ constant. For example: #ifndef __WINSCW__ iAccelerometer = CRDAccelerometer::NewL(*this); #endif
(Because RDAccelerometer doesn't compile for the emulator.) |